![]() Running at 60 frames per second and with some inspired spatial sound effects, Monster Pinball manages to live and breathe despite the fact that these tables could never exist in real life. Neither is the game restrained by mechanics, and although it never deviates from realistic pinball physics, many of the features take full advantage of the virtual platform and create what’s essentially Pinball 2.0. The table designs are stunning, with subtle scratches worn into the veneer of the paintwork, which are so real you can almost touch them. This also means that there’s less need to pack features into single screens, and the table designs have more scope for individuality.Īnd Matmi really takes advantage of this extra canvas. The other five tables are accessed by hitting the ball through holes at the top and sides of the table, at which point the screen switches to follow the ball onto the next theme.īecause of the geography of the Monster Pinball tables, a ball falling straight through the middle of the flippers on certain tables doesn’t necessarily mean you’ve lost - it simply rolls down onto the table below it. Rather than choosing a table to play at the beginning of each game, Monster Pinball always kicks off on the same layout. There are six tables in Monster Pinball, but the twist in the tale is that you’re playing across all of them in each and every game. But it sets itself free through a creative approach to design that, quite frankly, hadn’t occurred to any other pinball video game designers. From a purely superficial perspective this is a still very much a pinball simulator, with a realistically reacting ball and all the bumpers, trimmings and scoreboards you’d expect. That’s the real genius behind Monster Pinball: it’s an inspired break from tradition. ![]() Why must all the mechanics of a pretend table work as if they were limited by gears, sensors, solenoids, electronics and the imagined physical size of the table itself? It took the ultra-stylistic mind of web developer and graphic design studio Matmi to realise that a pinball video game needn’t necessarily be constrained by the laws of virtual physics. And I don’t think I’m alone, since almost every pinball game for computer, console and mobile has been all about building a realistic interpretation of the mechanical game. As hard-edged audio clips play from each respective film, you'll weave the ball around helicopters and through prison gates, though the most memorable sight has to be Norris figurine that mimics firing his machine gun around the Missing in Action board.The purpose of a pinball video game is to recreate the mechanics of a ball bearing, electronic bumpers and fast-firing flippers. It might seem like an odd subset of films to base a pinball app around, but the results speak for themselves, as each table offers a distinct layout and challenge and really pulls from the source material for structure and atmosphere. War Pinball HD builds its amazing original tables on the imagery of three decades-old war flicks: Sheen's Platoon and Navy SEALs, along with Missing in Action, starring all-around badass (and famed internet meme) Chuck Norris. But playing War Pinball HD should quickly strike that notion from your mind, as this sharp simulation from the makers of last year's brilliant Pinball HD (in collaboration with MGM Studios) offers another fantastic, perfectly manicured pinball experience for iPad owners. And don't feel bad if even the main menu screen throws you for a loop initially.Ĭonsidering that two of War Pinball HD's three virtual pinball tables are based on Charlie Sheen films – each prominently featuring his mug amongst the bumpers and flippers – the iPad release might seem like an opportunistic attempt to make some bank off the actor's recent outbursts and antics. Granted, you can manually alter the clock on your iPad – or find a secret room in the game that offers another solution – but that sort of unconventional technique is sure to bewilder more than a few players. More notably, your progress at one point in the game depends on the shape of the moon, which may mean waiting a couple actual days before playing again. Like many adventure games, the solutions can seem obtuse, but Sworcery seems to revel in throwing curveballs your way – like when musical puzzles are played out on rows of sheep or innocuous trees in the backdrop. Sword & Sworcery offers a thoughtful and assured take on the adventure genre, where your character must investigate his surroundings and move by double-tapping locations or holding anywhere on the touch screen though you'll also sometimes turn the iPad upright to enter simple attack-and-block battle sequences. Sometimes you won't have much of a choice.
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